Graphical Update
This new version adds highly requested fluid rotations for ships, bullets and misc objects. Works both on normal and map view-ports with no negative impact on FPS.
This release also massively increases initial game loading speed. It has a much smaller RAM and VRAM footprint too, which should make things easier on low-end hardware.
It also adds animations to a few ships and fixes a sector takeover issue in 1.2.5.
Changelog
Hotpatch 2
+ You can no longer attack allies even if you issue the order
+ Police and raiders will ignore allies
+ Explosions automagically ignore allied ships (sigh)
+ Fixed: Allies could attack each other
Hotpatch 1
+ Fixed: Menu crash with animated ships (apologies)
Graphics
+ Fluid object rotations on both the map and standard view
+ Shields are shaped and rotate like their owners
+ Added animation to Helios, Charon, Hades, Fenrir and Cerberus ships
+ Added animation to Swarm Queens and Gargants
+ Asteroids are spawned randomly rotated
+ Changed sprite for Swarm Queens and Gargants bullets
Modding
+ Ships can be animated
Performances / Code Stuff
+ Much shorter initial loading time
+ Smaller memory footprint (both RAM and VRAM)
+ Rotating objects can be animated now
User Interface
+ Removed rotation quality setting (obsolete)
Bug Fixes
+ Fixed: Ships 'twitching' from a rotation angle to another when facing a direction
+ Fixed: Weird looking gate rotations
+ Fixed: Rifts aren't rotating like gates
+ Fixed: Can't take over system sectors if those aren't a planet or a sun
+ Fixed: Sirak faction had the raider tag causing relationship issues