Thank you to everyone who has played Anomalogenos.
We really appreciate the feedback and reports you’ve shared in reviews, on the message boards, and elsewhere.
This update was released on August 10, but the work took longer than expected, so the actual upload didn’t happen until August 11. We apologize for the delay.
Update Details
・The first boss’s attack was too difficult to dodge (impossible to avoid), so we’ve fixed it.
We’ve changed it so that the boss no longer fires bullets along a line at ultra-high speed; instead, the bullets now line up along the line over a fixed period of time.
・The second boss’s attack was behaving differently than intended, so we’ve fixed it.
This boss’s attack was supposed to generate a wall of bullets that persists throughout the battle, but it had been mistakenly implemented to generate the wall at regular intervals. We’ve corrected it to match the original design.
・A fix has been implemented for charge-type skills passing through terrain.
We’ve addressed the issue reported by players where certain charge skills were passing through terrain.
Technically, the system has been modified so that the movement process now always checks for obstacles along the path immediately before executing the movement.
Small-scale updates focus on high-priority fixes, and we upload the fixes immediately every night. Therefore, if there are many high-priority fixes, there may be updates on consecutive days.
All high-priority fixes currently identified have been completed in this update.
The next update is scheduled for the evening of August 14 and will be a medium-scale update.
- News and updates
- Anomalogenos
- Product Version 0.0.6 Minor Update (August 10)
Source: Steam Community (opens in a new tab)
