From the last update (v1.0.1.6), we've been receiving feedback regarding unit balancing. So here we are with a huge list of stat adjustments for all the units in game. We also added a new system for Account/Password Recovery to make it more user-friendly.
Patch Notes v1.0.1.7
- Unit Adjustments
- Hundred Kingdoms
- Man at Arms - reduced Defense from 7 to 6.
- Archer - reduced Attack from 5 to 4.
- Guard - increased Attack from 10 to 18
- Griffon - increased Attack from 15 to 18 and reduced Defense from 20 to 18.
- Ballista - reduced Attack from 50 to 38 and increased Defense from 10 to 18.
- Dragon - increased Attack from 10 to 20.
- Faeborne
- Treant - increased Attack from 4 to 5 and reduced Defense from 8 to 7.
- Satyr - reduced Attack from 7 to 6 and increased Defense from 4 to 5.
- Sprig - increased Attack from 12 to 18 and increased Defense from 18 to 25.
- Fury - reduced Attack from 15 to 14 and reduced Defense from 15 to 12.
- Golem - increased Attack from 20 to 24 and increased Defense from 40 to 42.
- Phoenix - increased Attack from 20 to 22 and increased Defense from 25 to 36.
- Revenant
- Skeleton - reduced Attack from 7 to 5 and increased Defense from 6 to 8.
- Wraith - increased Attack from 4 to 7 and reduced Defense from 7 to 4.
- Abomination - reduced Attack from 18 to 10 and increased Defense from 15 to 25.
- Lich - increased Attack from 20 to 24 and increased Defense from 10 to 14.
- D.Knight - increased Attack from 30 to 42 and increased Defense from 30 to 40.
- Wyvern - increased Attack from 15 to 20.
- Dwarves
- Footman - increased Attack from 4 to 5 and reduced Defense from 9 to 7.
- Gunner - increased Attack from 4 to 6.
- Tunneler - increased Attack from 10 to 18 and increased Defense from 18 to 22.
- Onager - reduced Attack from 25 to 15 and increased Defense from 5 to 12.
- Sapper - increased Defense from 20 to 42.
- Artillery - reduced Attack from 30 to 28 and increased Defense from 20 to 36.
- Orcs
- Wolfrider - increased Defense from 6 to 7.
- Grunt - reduced Attack from 4 to 3 and reduced Defense from 6 to 5.
- Batrider - increased Attack from 18 to 22 and increased Defense from 12 to 15.
- Javelineer - reduced Attack from 18 to 10 and increased Defense from 12 to 14.
- Gladiator - increased Defense from 30 to 34.
- Shaman - increased Attack from 24 to 40 and increased Defense from 12 to 36.
- Hundred Kingdoms
- Unit Ability Adjustments
- Changed Trample ability to Rage ability for Abomination. Rage deals 100% damage to primary target and 75% damage to up to 1 to 3 secondary targets.
- Adjusted attack modifier for Charge ability (and the card) from 200% to 150%.
- Other Adjustments/Fixes
- Added a new system for Account and Password Reset/Recovery.
- Added a new feature for messaging/reporting players. Left-click and hold on their names in the UI to access the new menu.
- Fixes for reported Campaign issues.
- Adjusted starting armies for Hannibal and Dalgar.
- Text adjustments for cards and abilities adjusted.
- Added more emotes to in-game chat.
- Miscellaneous bug fixes and optimizations.