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Patch Notes v1.0.1.7 - Unit Balancing and New Account/Password Recovery System

From the last update (v1.0.1.6), we've been receiving feedback regarding unit balancing. So here we are with a huge list of stat adjustments for all the units in game. We also added a new system for Account/Password Recovery to make it more user-friendly.

Patch Notes v1.0.1.7

  • Unit Adjustments
    • Hundred Kingdoms
      • Man at Arms - reduced Defense from 7 to 6.
      • Archer - reduced Attack from 5 to 4.
      • Guard - increased Attack from 10 to 18
      • Griffon - increased Attack from 15 to 18 and reduced Defense from 20 to 18.
      • Ballista - reduced Attack from 50 to 38 and increased Defense from 10 to 18.
      • Dragon - increased Attack from 10 to 20.

    • Faeborne

      • Treant - increased Attack from 4 to 5 and reduced Defense from 8 to 7.
      • Satyr - reduced Attack from 7 to 6 and increased Defense from 4 to 5.
      • Sprig - increased Attack from 12 to 18 and increased Defense from 18 to 25.
      • Fury - reduced Attack from 15 to 14 and reduced Defense from 15 to 12.
      • Golem - increased Attack from 20 to 24 and increased Defense from 40 to 42.
      • Phoenix - increased Attack from 20 to 22 and increased Defense from 25 to 36.

    • Revenant

      • Skeleton - reduced Attack from 7 to 5 and increased Defense from 6 to 8.
      • Wraith - increased Attack from 4 to 7 and reduced Defense from 7 to 4.
      • Abomination - reduced Attack from 18 to 10 and increased Defense from 15 to 25.
      • Lich - increased Attack from 20 to 24 and increased Defense from 10 to 14.
      • D.Knight - increased Attack from 30 to 42 and increased Defense from 30 to 40.
      • Wyvern - increased Attack from 15 to 20.

    • Dwarves

      • Footman - increased Attack from 4 to 5 and reduced Defense from 9 to 7.
      • Gunner - increased Attack from 4 to 6.
      • Tunneler - increased Attack from 10 to 18 and increased Defense from 18 to 22.
      • Onager - reduced Attack from 25 to 15 and increased Defense from 5 to 12.
      • Sapper - increased Defense from 20 to 42.
      • Artillery - reduced Attack from 30 to 28 and increased Defense from 20 to 36.

    • Orcs

      • Wolfrider - increased Defense from 6 to 7.
      • Grunt - reduced Attack from 4 to 3 and reduced Defense from 6 to 5.
      • Batrider - increased Attack from 18 to 22 and increased Defense from 12 to 15.
      • Javelineer - reduced Attack from 18 to 10 and increased Defense from 12 to 14.
      • Gladiator - increased Defense from 30 to 34.
      • Shaman - increased Attack from 24 to 40 and increased Defense from 12 to 36.

  • Unit Ability Adjustments

    • Changed Trample ability to Rage ability for Abomination. Rage deals 100% damage to primary target and 75% damage to up to 1 to 3 secondary targets.
    • Adjusted attack modifier for Charge ability (and the card) from 200% to 150%.

  • Other Adjustments/Fixes

    • Added a new system for Account and Password Reset/Recovery.
    • Added a new feature for messaging/reporting players. Left-click and hold on their names in the UI to access the new menu.
    • Fixes for reported Campaign issues.
    • Adjusted starting armies for Hannibal and Dalgar.
    • Text adjustments for cards and abilities adjusted.
    • Added more emotes to in-game chat.
    • Miscellaneous bug fixes and optimizations.