Developer postOriginal post (opens in a new tab)

Virtual Cabin Update, Slasher Backer Info, General News

Digital Cabin Releasing Next Week on June 30th!

Ok, this is something we've been working towards. We really want to bring our backers and Friday the 13th fans along for the ride, and do so in an interactive way. We'll be kicking off the Digital Camp Crystal Lake Cabin Retreat and Interactive Dev Diary on June 30th, codes will be sent out to all who have added it on to their KS pledge or picked it up from the Slasher Backer store.

With this being the initial release, it won't be as expansive as it's planned to be, but as we've stated, we have an update schedule to continue to grow it over the next few months. We'll be adding more rooms, more game models as they are completed, and much, much more! You'll be able to walk around the cabin in full 3D and check out assets from the game, see the details the artists have added and listen to the radio for tracks from the game soundtrack as well as behind the scenes audio tracks with the dev team discussing the game.

Take a gander at these screenshots below to get your first taste of the Virtual Cabin! Pick it up if you don't have it already!

Slasher Backer Ends in Two Weeks!

While out at E3 we hit and flew past another stretch goal! You all unlocked "Triple Death" and helped cover a nice chunk of the next goal too! We're now well on the way to hitting the next goal to bring Tommy Jarvis back to Camp Crystal Lake!

** IMPORTANT ANNOUNCEMENT (PLEASE READ) **

In two weeks we will be charging cards for the first time for all Slasher Backer pre-orders. Please update your cards and add-on any additional items before Friday July 8th.

Our Stretch Goal Chart was modified a bit. We removed a large goal that was no longer applicable (Twitch API Integration) and we're giving a kill to you all (Knock Your Block Off) from Part 8.

General News

Project Update

We're back from E3 and have all mostly recouped from the hectic nature of the biggest industry show on this side of the world.

Ready to roll? Let's start with an update on what the team has been working on.

This Week:

  • Design – Place items as they get implemented from Engineering in the Higgins Level, do some functionality tests on the Higgins level to make sure the current gameplay systems are working as intended, write up any proposed feature changes and discuss with leads.
  • Engineering – Finish set up on the Virtual Cabin Application and support Art team, implement radio song selection for the Living Room, update interaction system for the game to be more flexible (this affects item pickups, doors, windows, etc), begin creating items (Flare/Firecracker/First Aid), clean up context kill interaction system to be more generic and modular (this will save us time later when we're adding a lot more kills)
  • Art - Polish up the Virtual Cabin Living Room, begin polishing the rest of Higgins Haven level (start set dressing campsites and adding vegetation), updates on Head Counselor and Flirty Girl.
  • Animation – Counselor Combat Animations (weapon swings, dodges, combat locomotion), discuss options for adjusting player locomotion speeds.