Hello racers!
This update improves and fixes some issues related to frame pacing and AI/UI. I introduced a bug in an earlier update that made the game sluggish for players with 60hz displays and I'm really sorry for that! This update should fix it.
The update is available in both the public and the beta channel. Release notes:
New!
- To deal with pacing issues in windowed modes we added an adaptive frame pacing system that changes update frequency of most of the cpu-intensive tasks running during a race depending on the current frame rate. It tries to push updates as far as the computer can handle up to the monitor refresh rate and during heavy load where it can't keep up it adapts and let the machine catch up. You will notice a small hickup when this happens sometimes but this is the best solution yet to handling all the wide configurations PCs can throw at us and sudden situations that arise due to background programs stressing your machine or anything unforeseen we've yet to encounter. TL;DR: Hopefully this will make the game more enjoyable to more people using a more diverse configuration of settings!
Fixed issues
- Fixed frame pacing issues introduced in an earlier update for 60hz players. Sorry for the inconvenience!
- AI no longer randomize their Neon and Spoiler color when League screen UI is updated.
- AI no longer uses Neon customization unless Enable Arcade Elements is on in Game Options. They're all serious now. Unless you don't want them to be.
- Fixed checkpoint on The Village track to prevent shortcuts that won't count your lap.
- Removed mention of track records in Time Trial that didn't make sense anymore.
As always, post feedback in discussions or join our discord and post there.
Have an awesome day!
/Benny