Hello racers!
Surprise update! We've been working on some cool stuff while also working on even cooler stuff so we've packaged all the updates not having to do with the Track Editor in a nice little update in the meantime! Is it only boring fixes you say? Nay we say! How about a brand new TRACK with new objects never before seen in Roadclub! Also some other nice stuff.
The update is available in both the public and the beta channel. Release notes:
New!
- New track! "Drydock Circuit".
- New props: Modular curb system, Containers, Spools, Woodpile.
- Game now runs fullscreen as "Borderless windowed" making it faster to ALT-TAB and if the game crashes it shouldn't freeze the whole computer anymore.
- Optimized view area calcs for better performance. Especially in rotating camera mode.
- Lowered "bounceiness" of collisions which should make it easier to recover after crashing into stuff.
- Improved car-on-fire effect.
Fixed issues
- Result screen is no longer shown if all players are wrecked.
- End-of-race overlay screen are now properly placed in local multiplayer games.
- Fixed issues with zooming manual camera.
- Fixed issues with cars not being bought in extremely rare instances.
Other things we've worked on but still not ready for release
- Huge reworking of the track editor codebase to make it easier to extend and maintain.
- First workshop integration tests successful (upload/download).
As always, post feedback in discussions or join our discord and post there.
/Benny