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New update v1.28 "Color Carnage" is live!

Hello racers!

It's here! The big colorful update. Now also with a ton of other cool stuff. Check out the release notes below. Also, the game is now €5.99 (and updated regional equivalents) as promised. We hope any new customers still think it is a fair price. Especially after this update!

The update is available in both the public and the beta channel. Release notes:

New!

  • Added custom car colors to career and custom event modes. You can finally select from a few predefined colors to personalize your rides! AI customize their colors based on a seed from their name. (Community Suggestion)
  • Customized colors are now shown in a list views like career home and result screens.
  • Added 2 visible car damage states kicking in at 30% and 70% damage in addition to the current smoke at 50% and fire at 10%.
  • Added customize car screen to select car screen so you don't have to go to career to change colors anymore.
  • Added new high-level car "Guardian".
  • Improved car handling especially slide control by introducing new lateral force calculations. RWD cars should now be easier to control (in a good way).
  • Rotating camera is now more loosely coupled with the car rotation with a spring calculation for a smoother less puke-inducing experience. Still a bit experimental as it can cause a bit worse performance and there's no settings for it rather than on/off.
  • Camera now follows the car a bit closer to the center of the screen so it isn't as easy to lose track of the car.
  • Added some engine braking so cars stop faster when they are wrecked.

Fixed issues

  • Fixed max random wind amplitude being crazy strong. (Community Suggestion)
  • Fixed issue causing car physics to go crazy on low fps or high speed (finally!). Cars should now be able to go as fast as they can without causing this bug now on any computer.
  • Fixed issues with autoreverse including assists kicking in sometimes when reversing.
  • Fixed issue with horn and light buttons.

The special thanks honor for great suggestions and work on the physics in this update goes to Neemulus and CombatWombat!

As always, post feedback in discussions or join our discord and post there.

/Benny