HOTFIX UPDATE LIVE
Greetings all! We have a hotfix build that is now live! Please update to the latest build. Here are the following changes:
Balance changes for Frag Grenades:
- Decreased explosion radius to 100, from 150.
- Decreased damage to 45, from 50.
- Increased stock cooldown to 5s, from 4s.

Balance changes for Medi-Gel Burst:
- Decreased stock count to 1, from 3.
- Decreased stock recharge time to 3s, from 10s.

Assault Mech balance changes:
- Increased walk speed to 325, from 275.
- Increased health to 400, from 300.
- Decreased Smash recovery time by ~0.75s.
- Increased Smash glancing-hit stun duration to 1s, from 0.67s.

Balance changes for Medi-gel Burst:
- Increased lockout duration between uses to 3s, from 1s.
More quality-of-life improvements for invisibility, on both sides:
- Squids now see themselves as outlined when using Invisibility. Outline is blue when hidden and red when revealed.
- Secondary weapon target preview icons, like handcuffs or tank busters, are no longer visible on invisible targets.
- Status effect icons are no longer visible on invisible targets.
- When first handcuffed, invisible Squids are revealed.
- Tank Busters now reveal invisible Squids while attached to them.
Bug Fixes:
- Friendly Mechs and Friendly 4x4's should no longer collide
- Friendly Mechs should no longer collide with each other
- Grenades should now more reliably play their explosion VFX on a direct hit
Be sure to join our Discord channel for even more live updates!
https://discord.gg/squidsfromspace