SQUIDS FROM SPACE UPDATE LIVE ON STEAM
Grab SFS during the Steam Summer Sale tomorrow for 85% off! That's $1.50 USD!
There's a new update out! Here's what's new:
BALANCE CHANGES
- Rubber Chickens no longer despawn after being dropped! YAY! More Rubber Chicken fun!
- Harvester Gravitron Field cooldown reduced to .75s from 1.25s
- Assault Mech punch knockback now covers less distance to the sides and rear of the Mech. Frontal coverage is unchanged
- Nanite Beam is now unlocked at Tech 1
- Nanite Beam range increased to 400 from 300
- Nanite Beam now does 200% damage against vehicles
- Nanite Beam applies 50% turn rate debuff to non-wheeled vehicles (e.g. Assault Mech, Crawler Tank) on hit
- Nanite Beam now repairs friendly resource collector vehicles and turrets
- Nanite Beam will now stick to your lock-on target more reliably
FIXES
- New night lighting for Farm map
- New look for vehicles that have been destroyed
- Resources/vehicles should now be properly lit depending on the day/night map (example: headlights and lamps should not be on during the day)
- Fixed our broken Join Discord link in the menu. Oops! Sorry!
- Refactored how interactions work. Should feel less laggy when picking things up
- Several language updates, including the addition of Romanian, Dutch, and Hungarian
- Can no longer fire the Blunderbuss while punching in the Assault Mech
- Squidifying a human with minisquids on them will now cause the minisquids to expire
- Vehicle cosmetics for spawned vehicles (ie: tanks) should now work properly in Practice Mode
- Bullets will fire downwards into the water less often when standing at the edge of a body of water
- Any input will now reset your AFK timer, instead of just mouse or gamepad input
- Removed small sheds from Heartland Acres, as they were causing problems with AI movement, wormholes, and other things
- The CAH Jail map icon now draws at the same size as the flag icons when a flag is in jail
- Female human characters will no longer get stuck in the rubber chicken attack animation
- Removed the overhead squidification icon, since it was causing more confusion than it was solving
- Player map icons now draw above flags, jails, vehicles, etc on the map
- Customization screen camera moved up slightly to support a wider variety of aspect ratios
- When entering or exiting a vehicle, you no longer have to release and re-press your movement keys in order to move
- Players occupying wheeled vehicles should now be handled correctly on disconnect (no more floating characters)
- Lighting on many maps has been optimized
- Many pieces of UI, especially in the tutorial, have had their visuals updated
NEW FEATURES
- Voice chat is now Team-Only during matches, will automatically switch to Global at the end of matches
- Allow Lock-On to be a toggle rather than something you hold down (can be set in Options > Interface)
- New crosshair for mouse/keyboard users!
- When nearby an object that you can vault over, you will now see the vault button appear above your character