Greetings Earthlings! We've been overdue on an update! We had A LOT of things to fix! But we've also added a few new things to try out. Please grab the latest update and try it out! Let us know if you run into any issues.
NEW:
- Friends list
- Added a Refresh button to the collapsed server list
- AIs will now hop into a vacant passenger seat of vehicle you are driving if you order them to follow you!
- Main menu UI now shows the next set of unlocks you can earn
- Updated the credits! If you've helped us out with translation, your name should now be on there!
- Server browser will now display servers whose version ID is different than that of your client's, although you will not be able to join those servers. The UI will display whether the server is out of date, or if your client is out of date
- If you have Steam friends playing SQUIDS, they will now appear in the main menu and you can join their game!
- In-game voting: Vote Kick (vote to kick fellow players for any reason! kicked players will be banned for 30 seconds and kicking the same player subsequent times in the same map will ban them for 5 minutes each time)
- In-game voting: Change Map (vote to change the map after the current round is over)
- In-game voting: Enable/Disable All-Chat (by default, chat is team-only, but can be set to all-chat through this vote (does not persist through map rotation)
BALANCE CHANGES:
Balance changes to Airstrike:
- Squids killed by Airstrike no longer spawn Squid bowls
BUG FIXES:
- KotH UI now properly displays 4x4 & Assault Mech passengers as being inside the hill capture zone
- Fixed disembodied voices
- Lots of localization updates & fixes (still more to go)
- Fixed sizing of the invincibility volume in the Squid base of Heartland
- Crosshair reticle should now properly hide on all machines when using a gamepad
- Hitting ENTER while browsing in-game menus should no longer open in-game chat
- Charge weapons (eg, Optic Overloader) no longer automatically discharge if their wielder becomes disabled while they are charging. Note that this is different from the case where a player becomes disabled while their charge weapon is DISCHARGING over time (eg, Antimatterizer), in which case the discharge continues & is not interrupted
- Weapons should no longer spawn their projectiles inside static objects if their barrel in inside the object when fired
- Minimap now properly follows your spectator target when in spectator mode
- Assault Mech pilots & 4x4 drivers should now properly display text bubble emotes
- You can no longer get yourself into a bugged state by trying to switch teams very quickly
- You should no longer be able to fire the Assault Mech blunderbuss while punching by holding the fire button down
- TONS of graphical optimizations for cosmetics, weapons, & vehicles
- Sprinting while in midair no longer causes weird t-pose animations to occur. Gameplay effects are unchanged
- Fire hydrants will now put out an on-fire player in all situations
- Gas pump fuel streams are now flammable again
- Antimatterizer & Crawler Tank lasers now set flammable props on fire, as they always should have
- Added image for Heartland Acres in the practice mode map switch UI
- Spamming the fire button while wielding sequential-reload weapons (eg, Revolver or Shotgun) should no longer sometimes cause the reload animation to stop playing
- When switching teams from the team selector, you should now ALWAYS end up with the correct pawn on the correct team. We promise!
- The team selector UI is now much snappier, especially in high-latency environments
- The Wormhole technology can now *only* be activated if you are >=5m away from the entrance location
- Rearranged trees in Evergreen Trail so that they are less-evenly distributed, creating clearer areas for combat and 4x4 driving and denser areas that players can decide to go into for cover
- Can no longer dash or toggle Gravitron Field while dead in a Harvester
- Using Force Respawn while piloting a vehicle now properly exits the vehicle before slaying your character, instead of destroying the vehicle
- Shooting an enemy character with Medi-gel no longer causes them to play their hurt VO
- Nanite Beam now destroys destructible props like crates (although not destructible *resources* like explosive barrels)
- Improved AI behavior around resource capture points
- Drastically improved the input mapping system
- Airstrikes now damage all destructible & flammable props
- Wheeled vehicles now destroy crates and other destructible props!
- Grenades now make splashes when they hit a water volume, and when they explode while inside a water volume
- Camera now pans when you possess a new pawn or swap spectator targets, instead of popping
- When an AI hears an order, they will now only respond "Roger!" when they actually change their behavior. This may cause instances where an AI refuses a player's order at first and then obeys it a few moments later once it completes its current task
- Moved the wrecked car out of the middle of the road in Heartland Acres
- Improved AI harvesting behavior: they now prefer to pick up higher value resources over lower value ones
- Improved AI navigation around crates in Evergreen Trail
- Improved AI healer behavior: added "flee" behavior if they do not have an offensive weapon and are being attacked while no allies are nearby
- 4x4/Rover throttle and reverse keys are now configurable
- Character customizations should now always save immediately upon exiting the customization screen
- Practice mode "Death Immunity" effect now properly applies when you are driving/piloting a vehicle
- Updated hair material visuals!
- Dual Revolver offhand weapon now properly applies your customizations
- Dying right when picking up the flag with high latency should no longer cause the flag to get stuck in an uninteractible state
- Joining while another player is piloting an Assault Mech will no longer cause visual bugs on your client