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SQUIDS FROM SPACE - Hotfix Update

HOTFIX BUILD IS LIVE

The following issues should be fixed in this build:

MAJOR issues

- There is navmesh on some maps in places there shouldn't be, and you can get stuck on it if you exit the 4x4\Rover near it.
- AI can't navigate around or see through frozen corpses.
- A bug is preventing the Magnoblaster from properly reflecting projectiles and dealing damage in many cases.
- AIs in Practice Mode will get hung up on obstacles a lot.
- Getting out of a wheeled vehicle in Practice Mode makes you unable to move..
- Getting out of wheeled vehicle puts you off of navmesh.

Minor issues

- Passenger exit sequences for the Assault Mech, Harvester, and some other vehicles is janked up, although you should still always be able to exit them properly.
- After squidifying an enemy human, your sprint orb will sometimes disappear.
- Burned trees have collision on the server but not on clients, causing movement weirdness if you try to move through them.
- Crawler Tank right-hand Death Ray Repeater fires more often than the left one.
- Getting into Harvester sometimes puts you into an odd state where you can interact with it again.
- Sometimes, AIs in the passenger seat of the Assault Mech cause Swarm Rockets to continuously fire even after they exit.
- Set Mech Sprint aim back to LStick & allow sprint stop on sprint re-press
Koth\CTF UI in Practice Mode doesn't track objectives correctly (KotH: hill count incorrect, CTF: flag status incorrect)
- Mechs can't sprint in Practice Mode

NEW KNOWN ISSUES

New issues discovered in addition to any outstanding issues listed previously that haven't been fixed yet.

- Sometimes ally health bars appear red
- Sometimes the Female body type will turn into a Male body type when killed and turned into a corpsicle
- Mech Punch doesn't destroy corpsicles