SQUIDS FROM SPACE WINTER UPDATE IS LIVE
It's that time of the year for some holiday cheer! Our Winter maps are back! Play any time from today to January 13th to receive the Winter customizations!
CHANGELIST
- You can jump now, you're welcome.
- Resources play SFX when you pick them up/drop them
- New Run/Walk/Aim/Fire/Idle animations
- Map will now play a ping animation on the map/minimap for objectives
- New UI! Not everything is 100% done, but the UI should in general look a lot less placeholder than previously. We'll be continuing to iterate on it, so please give feedback!
- Client-authoritative projectiles! Firing weapons should feel more responsive. However, this is a work in progress; bullets may not sync location perfectly in all situations. Please give feedback!
- Upgraded to Unreal version 4.20! This should bring stability and performance improvements. However, there may also be some odd bugs the switchover introduced that we have not caught. As always, please give feedback!
- Greatly improved analytics! You won't notice any difference during play, but we will be getting WAY better data that we can use to improve the game!
- Lots and lots of small bugfixes, performance optimizations, and quality-of-life improvements. Too many to list out completely, but some of the more noticeable ones are listed below.
- Resources play SFX when you pick them up/drop them.
- Static resource drop-off points now only have their map icons visible to their owning team.
- Invisible players can no longer be spectated by dead players on the enemy team.
- Charge weapons no longer discharge if their wielder is killed while charging them.
- Relaxed restrictions on team-switching slightly. Maximum team-switches before getting timed out increased to 3, from 2. Time-out duration decreased to 10s, from 15s.
- Rumble now turns off if not using gamepad.
- You no longer gain kills, deaths, or resources collected count if the round is not actually in progress (eg, during warmup or outro).
- Binding inputs to the mouse scroll wheel should now work.
- Assault Mech rockets no longer flicker.
- End-of-round "pressure" audio now properly plays in CAH and KotH game modes.
BALANCE CHANGES
- Rifle now requires you to be slightly higher above your target in order to trigger a critical attack.
- Crawler Tanks now lose their "summoning sickness" damage amp as soon as a driver starts entering.
- On Mars CAH, the flag will no longer spawn in the center position, since it is too close to the jail. It will instead spawn in the south position, since the new southern path makes that position more accessible for the enemy team.
- Moved the health packs in Main Street off of the store roofs and onto the lower area directly north of the pier.
KNOWN ISSUES
- Voice Chat UI is overlapping the kill feed
- Mouse will not disappearing on Main Menu when switching to gamepad (will result in multiple things being highlighted at once)
- Minimap is too transparent
- Some text may not be lined up correctly in some UI elements