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SQUIDS FROM SPACE v0.1 - Changelist

Here are the changes and known issues for Build v0.1:

Gameplay & Balance:

  • Players can now fall into manholes
  • Removed ready-up system due to confusion
  • Rubber Chicken hidden somewhere
  • Swapped the Harvester controls so that the Gravitron was now the main control
  • Destroyed fire hydrants and gas pumps now launch players into the air
  • Balance changes for each Tech Level (Squid weapons and Human weapons) across the board, feedback welcomed!

Characters, Environment, FX:

  • New Human base layout
  • New Squid base layout
  • 2nd pass on character animations
  • Updated refugee models
  • Updated Squid model
  • Squidlings now ragdoll when their bowl is destroyed
  • Added basketball court
  • Updated some of the weapon models
  • Lots more explosions, fire, and weapon fx across the board
  • Added winning team victory effects
  • Added a night time map
  • Added the ability set the environment on fire with a flamethrower

UI:

  • Icons for tanks and harvesters have been added to the Map/Minimap
  • Map key has been moved to Tab or middle mouse wheel click for keyboard
  • New scoreboard UI layout
  • Added icons for what weapons your team has equipped
  • Added an end-of-round stat screen
  • Added a victory screen

Streamer Support:

  • Volume slider now saves it's position correctly
  • More Stream-worthy moments added to in-game combat and finale

Known Issues & Bugs:

  • Team balancing is working incorrectly. It may not always switch players over to a new team from the last round.
  • When hopping into a squid suit or squidding a human, you may briefly see a camera glitch, and/or the world origin of the map
  • The icons for refugees appearing on the minimap are missing (Fixed in next build)
  • Scrolling beyond the bottom of a menu with the gamepad may cause it to stop working. Need to use the mouse to refocus the menu. (Seems to be fixed in next build, as I CNR)
  • Strange crash that MAY occur at the end of the round after the Victory Screen and before the end of the round. May be hardware related.
  • Spamming more grenades than available is sometimes possible.
  • Notifications for a flag returning to the base may not always play a sound
  • Username font is difficult to read, will be updated in next rev
  • Team weapon icons are difficult to see on the stat page
  • Text is not scaling properly on the loading screen when the resolution is changed
  • Weapons/Powers still need balancing tweaks
  • Crash occurs when attempting to maximize the window while the game loads