Alpha 1.4.4 is now available. This update adds a new ai director that spawns melons dynamically rather than using static spawnpoints, this should help vary gameplay (melon spawnpoints are still used as a fallback). New melon exploding sounds have been added and the hitching that occurred after opening the semi-truck start doors should be fixed (let me know if you still encounter this issue). Any feedback, bug reports, etc. can be posted in the discussion boards.
Alpha 1.4.4 Changes
- added new ai director (spawn melons dynamically, fallback to spawnpoints)
- added new melon explode sound
- added new melon pre-explode sound
- added gif to steam store page
- updated steamworks sdk (1.4.1)
- updated "lighting resolution" to "lighting quality" in settings
- updated round manager to cache active scene index (optimization)
- updated player haze to disable when not visible (optimization)
- updated navigation links to not auto update (optimization)
- updated target frame rate to be unclamped (previously 120)
- updated engine to no longer keep loaded shaders alive (optimization)
- fixed player shader bug while leaving room
- fixed blood decal texture issue
- fixed application focus cursor bug
- fixed trapped melon bug
- fixed start match doors bug
- optimized interface manager
- optimized game over screens
- optimized post processing image effects
- optimized server browser to only update when visible
- optimized cursor state managment
- removed unused interface manager code
- removed unused leaderboard code
- removed unused shaders