Alpha 1.4.5 is now available. This update makes weapons spawn dynamically around the map (weapon spawnpoints are still used as a fallback), this should help vary gameplay. New melon death sounds have been added, exploding melons now blast nearby weapons into the air, and the second floor on Corporation has been opened up. Any feedback, bug reports, etc. can be posted in the discussion boards.
Alpha 1.4.5 Changes
- added new melon death sounds
- added force to nearby weapons on melon explode
- added player neck slash animations
- added player neck throw animations
- added player neck swap weapon animations
- updated exploding melons to only damage visible players (within radius)
- updated corporation to allow access to the second floor
- updated fluorescent light emission intensity (increase)
- updated inside window emission intensity (increase)
- updated weapon spawn manager to spawn weapons dynamically
- fixed level editor prefabs list duplication bug
- optimized melee break code
- optimized melon explode code
- optimized level loading code