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The Culling Patch “The Culling Goes Down Under” Coming March 16!

Greetings contestants!

Our servers will be down tomorrow (Wednesday, March 16) from 7AM until 10AM Eastern so that we can roll out a meaty new patch.

Today we moved our European servers to a more central location and we’re excited to introduce regional servers for Oceania with the new patch. Please keep in mind that we have some general network optimization work still ahead of us.

Starting with this patch, we are entering a more predictable Early Access update cadence, which means patches and major updates will be announced ahead of release.

Our help center offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way.

We’ll see you on the island!

Revision #89106 (Changes since Revision #89012)
Major Changes

  • Added Oceania regional servers
  • Rebalanced Stun Gun (Ammo reduced from 3 to 2, Stun wound duration reduced from 3 seconds to 2 seconds, Self Defense Airdrop cost increased to 90 FUNC, Stalker Airdrop cost increased to 100 FUNC)
  • Med Station healing is now interrupted when healing player performs combat actions
  • Players who disconnect now have a timeout before exiting (no more rage-quitting mid-fight to deny your opponent a kill)

Minor Changes

  • Addict Airdrop cost reduced to 75 FUNC

  • Fix for text chat input disrupting camera control

  • Fix for several text-related bugs

  • Bows found in Airdrops now include 24 arrows and text descriptions reflect that

  • Fix for a bug that allowed a bow to be duplicated

  • Fix for a bug where changing server region reset graphics settings

  • Fix for several stuck spots in the map

  • Airdrops are now sorted by FUNC cost

  • Pressing Left Mouse Button during trap placement or stim usage will no longer cancel usage. Right Mouse Button now cancels

  • Players with Blindness wound can no longer see opponents’ HUD Health/Stamina/Wound display

  • Using the Center Kill Switch to activate gas pylons will now give the button-pressing player credit for resulting kills

  • Rocks and Branches now deal reduced throw damage (which does not scale when charged)

  • Removed backstab bonus for thrown weapons

  • Crafting and item interaction are now interrupted when player performs combat actions

  • Rebalanced Faster Trapper perk. Now affects trap disarm time in addition to trap deployment. Deploy and Disarm times are reduced by 75%

  • Fix for some Med Kits allowing three uses

  • Fix for inventory items temporarily disappearing for some players