Greetings Contestants!
It’s time for another patch. Our servers will be down tomorrow (Wednesday, April 13th) from 8AM until Noon Eastern. We hope you enjoy the changes, as well as the new format for the patch notes.
As always, our help center offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way.
We’ll see you on the island!
Highlights
- Weapon speeds have been rebalanced, weapons are now faster across the board
- Thick Skin now protects against thrown weapons, making this perk a viable counter to Golden Arm
- Changed item lists for green, blue, and red crates, primary goal is to reduce the frequency of impact grenades and dynamite in the early game
- Fists, rocks, and branches are less effective in combat, making unarmed play riskier
- It now takes fewer strikes to harvest rocks and branches
- Replaced Weakness wound with Cripple wound for axes and bludgeons,
- Cripple wound is intended to be a viable counter to movement speed perks
- Addressed some balance and communication issues with shove mechanic
- Reworked Stealthy perk and crouching audio implementation to be more polished, crouching and Stealthy are no longer effective at silencing movement in water
- Movement speed perks now affect only sprint speed in an effort to reduce lateral movement speed in combat situations
- Gas iris can now start early if the match is down to five contestants and has an additional 1-minute small-radius stage at the end of the match to prevent players from hiding in the gas and healing to win
Changes
Gameplay
- Thick Skin perk now protects against all ranged weapons (including thrown weapons)
- Fall damage now interrupts med kit and bandage use
- Tutorial now features a checkpoint save system
- Fixed bug with attack animation duration for Fireman’s Axe and
- Sledgehammer
- Fix for Cannibal perk not replenishing stamina properly
- Fix for remote mine placement not being interruptible
- Green top crates no longer spawn Impact Grenades or Dynamite and have a reduced chance to spawn Explosive Mine and Remote Explosives
- Blue Top Crates now have a small chance to spawn Impact Grenades and Dynamite
- Red Top Crates now have a chance to spawn Impact Grenades and Dynamite
- Fix for a bug allowing stacking of punjis for a brief window after having switched weapons and back to the punjis.
- Branches, Rocks and Fists can no longer backstab
- Branches, Rocks and Fists no longer apply bludgeon related wounds
- Branches, Rocks and Fists now all deal 5-15 damage
- Hits required to harvest Branches and Rocks reduced by 35%
- Cripple has been broken into 3 intensities that set a crippled target’s speed to a specified movement speed regardless of buffs or perks currently applied.
- Tendon Cutter and Crippler (Chance to cripple with spears and blades) removed from perk list for now
- The bow perk Stunner now has 100% chance to apply Cripple at * wound intensity
- Bludgeons and Axes now deal Cripple wounds of varying intensities
- Weakness has been removed to be reworked (replaced with Cripple for now)
- Shove will now interrupt during the transitions in and out of block to help meet expectations
- Stealthy perk tweaks:
- No longer provides quieter crafting - moved to Faster Crafting
- Footsteps are no longer barely audible, but will instead be audible to both
- yourself, and very near observers.
- Running through water is loud, regardless of how sneaky you are.
- Faster Crafting perk now includes Craft quieter in addition to faster.
- All weapon speeds increased.
- All weapons rebalanced to account for a greater differences in damage on faster and slower weapons.
- All weapons wound and damage values adjusted to account for Bludgeons and Axes now applying Cripple wounds.
- Bludgeon and Axes now have a few weapons balanced at the fastest speed, as do Blades and Spears have some slower options.
- Fixed issue where shove was instantly effective unlike other actions that have a brief delay to account for animation timing
- Fixed a bug where Golden Arm perk velocity increase was not working, set velocity increase to 25%
Audio
Art
- Change made to metal vents on lockers, made metal less contrasty
- Fixed collision on Crafted Smoke grenade, impact grenade, punji sticks and Tonfa to prevent strange bouncing and rolling behavior
Animation
Level
- Fixed granting func for entering basketball court bath house
- Bridge placement collision fix
- Additional cover rocks in the southern part of the map
- Gas iris changes
- Iris now start 11 minutes from match end instead of 10
- Iris closes to a 6 meter radius in the last minute of the match
- Med stations are all toggled off when the second phase of the iris begins
- Iris can now be triggered once the map is down to 5 players
- Some buildings now feature lootable toilets!
- Updated some art assets in the tutorial level
- Fix for dummies in explosives tutorial registering double hits
- Fix for stuck spot involving a floating bush
- Touched up landscape paint: Blended more dirt in and added some natural paths with dirt, and filled in some large areas of rock by blending grass and dirt as well
- Some building art overhauled
UI
- Fixed issue where switching presets in the character customization menu could cause the character to use the wrong body mesh
Other
- Fix for infrequent start of match client crash