Greetings Contestants!
We are officially less than a month away from Summer. And you know what they say: sun’s out, guns out.
Unlike some secret agents we’re not licensed kill, but we do have a license to patch, which is nearly as cool.
[Servers will be down on Thursday May 25th at 8AM EST and maintenance will continue for up to four hours.]
Since our last update, we’ve made great strides in improving various aspects of gameplay and addressing key issues that have come to our attention. By utilizing feedback from within the community, we have been able to address many quality of life items that simply make the moment-to-moment, match-to-match experience better overall.
Players can expect to see changes to hot-button items such as attack queuing, matchmaking, tutorials and more. We look forward to hearing the response to this update and we will see you in the arena!
Major Changes and Fixes.
Matchmaker now heavily favors Classic matches, generally will not include solo players in teams matches under normal circumstances. The result is that without applying filters, solo players will generally see classic solo matches and pre-made teams will see classic teams matchesFixed bug that allowed multiple attacks to be queued simultaneously under certain conditionsFixed a bug that prevented certain actions from being interrupted when taking damage (i.e. applying a Med Kit)Fixed a bug with input system that would sometimes queue an additional action when it shouldn’tFixed multiple bugs related to control input on end of match screenFixed bug where teammate highlight would not always appearBows are less accurate when fired while airborneFixed bug where Man Tracker would sometimes fail to functionImproved network connection flow to better communication connection status and automatically reconnect when necessaryNew Player Experience Improvements (based on Free Weekend feedback)New players are loaded directly into basic tutorial when starting the game for the first timeAfter exiting a tutorial level, players are returned to the Training menu rather than the main menuAdded Jump Start perk - new default where players will start the match with a random Tier 1 weaponLightning Round airdrops are automatically delivered at match start to avoid players disregarding the Airdrop landing padsChanges
Tweaked gas iris speed slightly to attain Standing Room Only as countdown timer expiresBridge airdrop landing pads removed in Lightning RoundsFUNC piles no longer occasionally spawn weaponsPolished start of match flowUpdated Holo Spawner art assetsRevised low-stamina state screen effectsDrop Your Bridges now automatically delivers a random airdrop rather than giving you free access to your ownIncreased Chainsaw damageSeveral adjustments to clothing colorsFix for bug where Loot PInata would fail to spawn its droneGold Rush event occurs less frequentlyReduced damage slightly for fast weaponsFacial hair once again reflects selected hair colorAdjusted match pacing: Adjusted settings for player attrition triggering late-match phase. Gas closure begins 5 minutes after Late Match phase initiates.Weapons obtained from random Airdrops now show the player’s equipped weapon skinUpdating UI to not display unneeded elements in Survival ModeBig Boned reward perk is now based on total accumulated FUNC rather than current FUNCHolo Spawner in Survival Mode now properly deducts 50 FUNC when usedRemoved Impact Grenade from Slugger Lightning Round AirdropBug Fixes
Fixed bug where compass marker would not disappear when event endedFixed bug that allowed players to attempt to spectate after match endedFixed bug related to controller interaction on customization screens that could potentially lose UI focusFixed bug that allowed game control inputs to function while menus were activeFixed tooltip that showed incorrect weapon speed for Survival AxeFixed bug where FUNC barrels spawned in Lightning Rounds on Prison mapFixed Airdrop description text to properly indicate armor valuesFixed bug where UI lost focus when exiting queue using controllerFixed bug where controller inputs would sometimes double-fire in menusFixed bug where Advanced Survival mode would stop spawning waves instead of being endless, increased difficulty of later wavesFixed bug where Iron-4-Skin found in Lightning Round airdrop could be used multiple timesFixed bug where player would not play death animation if they died to suicideFixed bug where players could get stuck in a loop if they failed to login properlyFixed bug that prevented blood splatters from appearingFixed bug that sometimes prevented players from seeing their equipped cosmetic items in online matchesKnown Issues
Our last update introduced some stability issues that we’re continuing to investigateWe’ve addressed an issue where the Linux / Steam OS build would fail to launch, but we have a persistent problem related to the controller that we hope to address soonSome players are unable to join custom lobbies consistently