Thank you everyone for all the positive feedback about Raw Data in the last few months! We are thrilled to finally bring you the first public build of Raw Data. Launch day packs a ton of features, and we will be constantly updating the game with more missions, enemies, heroes, weapons, defenses, and tons more throughout Early Access and beyond.
Here’s a quick snapshot of what is available to play starting now for Early Access v0.1:
- Online Co-op! Battle against killer death machines together in VR, over a network
- Starting Hero: Bishop, the Gun Cleric
- New Weapon: Crusader Pistol
- Starting Hero: Saija, the Cyber Ninja
- New Weapon: Flash Blade
- Special Abilities for Bishop: Charged Shot, Timewarp, Proximity Reload, Dual Wield, Bullet Storm
- Special Abilities for Saija: Shuriken Stream, Reflection Counter, Katana Throw, Gravity Thrust, Levitation Smash
- New Map: Eden Showroom, where you can join up with friends, browse your main menu, and practice with gameplay tutorials.
- New Mission: Hard Point, the first sector in Eden Tower you visit as a part of Simon’s “investor tour”
- New Mission: Dark Source, a 100-year-old abandoned robotics laboratory with a dark past
- New Mission: Skybound, located in a shipping harbor with some very deadly cargo
- New Mission: Vapor Exploit, where a dense fog shrouds one of Eden Corp’s largest skyports
- Nine Enemy Types: Walkers (Rigid Automo), Runners (Nimble Automo), Exploders (Nitromo), Jumping Crawler, Rocket Mechs (Military Dynomo), Charging Mechs (Industrial Dynomo), Flying Drones (Hornet), Laser Bots (Burstfire Mekamo)
- One Defense Type: Laser Turrets
- Tutorials for Pistol, Melee, Data Core and one "goof around area"
In addition, we are sharing our current plan for the Raw Data Roadmap throughout Early Access. We will be continually pushing updates and bug fixes to the game, with new features launching every two weeks. Keep in mind, a big part of the development of Raw Data is the response, feedback, and ideas from players. Based on this we may change priorities, modify release cadence, or add/remove features to improve the game. Balance adjustments and specific fixes are not detailed here, but will happen continuously throughout Early Access as well.
Early Access v0.2
- New unlockable special ability for Bishop: Fusion Charged Shot
- New unlockable special ability for Saija: Telekinesis
- Locomotion system update, with ability to change direction mid-dash
- Improved Enemy AI pathing system
Early Access v0.3
- New Mission: Nuke Fusion
- New Enemy type
- Rack up screen and updated scoring system
- New Leaderboards System
- New Difficulty System with multiple options
Early Access v0.4
- Two new Deployable Defense types
- New Boosts System, accessible via the replicator touch screen menu
- Pioneer perks released for Early Access players
- New Mission
- Two new weapon accessories for Boosts system
- New Weapon: Plasma Grenades
- New Enemy type
Early Access v0.5
- New Hero: The Street Merc
- New Special Abilities for Street Merc
- New Weapon: Dominator Shotgun
- Two new Missions
- New Enemy type
Early Access v0.6
- Three new Defense types
- New tutorials
- New Special Ability for Street Merc
- Two new Items for Boosts system
Early Access v0.7
- Two new Missions
- New Hero: The Rogue Hunter
- New Special Abilities for Rogue Hunter
- New Weapon: Viper Bow
- New Challenges System
- New tutorials
Early Access v0.8
- Three new Defense types
- New special ability for Rogue Hunter
- Two new Items for Boosts System
Early Access v0.9
[to be announced!]
Raw Data v1.0
[to be announced!]
Finally, here is a short list of known issues to be aware of:
http://steamcommunity.com/app/436320/discussions/2/366298942103430286/
We are looking forward to the journey ahead with all of you!
The Survios Team
