Howdy, players.
Patch 1.0.2 for Children of Zodiarcs is now live for everyone.
The big focus of this patch was adjusting the game's difficulty, making fast-forward available during hero attack animations, more camera control so walls are blocking your view, added some quality of life features, and adjusting XP so Nahmi's levels doesn't out-pace other heroes.
There was also a bug where enemies were always too weak in Skirmishes which meant that they were giving way less XP then they should have.
Here are the full patch notes:
CONTROLS
- Feature: Added the ability to fast-forward hero attack animations by holding LMB or A (X360 controller)
- Feature: Added the ability to change the pitch of the camera by holding RMB and moving mouse up/down, or R-Stick up/down (X360 controller). Zoom on controller is moved to LT and RT
- Feature: Separate options to invert camera Y-axis or X-axis can be found in the Options Menu
- Feature: Added the ability to browse a unit's cards while viewing their stats when playing with a controller
- Feature: You can scroll the World Map with the arrow keys when playing with mouse+keyboard
- Feature: You can now cycle through your heroes with TAB when playing with mouse+keyboard
- Feature: Wrap around list of cards in deck builder when playing with controller
BALANCING
- Feature: Added an option that adjusts the levels of enemies in Story Mission to your party level to alleviate grinding. Available only in Normal Mode.
- Feature: Scaling of enemy levels is now set to average between your highest and lowest hero levels
- Tweak: Adjusted the way XP is given when using multiple cards in a row. Nahmi will no longer sky rocket in levels ahead of the other team members!
- Tweak: Adjusted the difficulty of Side Missions 2, 3, and 4
- Tweak: Adjusted the difficulty of some Skirmishes that were near-impossible to beat without 1 or 2 heroes dying
SAVE SYSTEM
- Feature: Suspend is now called Mid-Battle Save and returns you to the ongoing battle instead of the Title Screen
BUGFIX
- Fixed Game Ending being sometime triggered at the end of a Skirmish of map 11
- Enemies in Skirmishes are 1 level higher so now they give proper XP. Before they were giving 50% of the XP they should have been giving.