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Toys, multiplayer and physics

Big Meaty Update!

We've got a new claw machine for you claw fans. The claw arm swings more as well.

There's also a new place to show off your prizes!

The prize hut has also been given a face lift to match the cool looking prize corner.

We're experimenting with using steamworks for NAT punch-through, it's still best to port forward but for some users it might be possible to skip this step. Networks / routers that block NAT punch-through (e.g. school/uni networks) wont be supported and a relay server would add way too much lag so it has to be a direct connection.

For Bowling fans we've made slow bowling much more consistent with fast bowling. Let me know how it plays now.

Other changes:

  • Only the host can buy things at the gift shop
  • Fixed an exploit in penguin shuffle
  • Penguin shuffle pucks have no clip
  • Fixed an issue with Network Transforms
  • Lighting a sparkler online lights it for both players
  • Rocket ball physics improvements
  • Rocket ball particles
  • Rapid Fire physics improvements
  • Scarab Toss particle effects
  • Added some more music and effects
  • Fixed ragdoll physics
  • New achievement icon for Pays For Itself
  • Comet Drop wheel slows down gradually instead of stopping suddenly

    P.S. We're exhibiting at EGX on the 22nd. If you're in Birmingham drop by and say hi and we'll give you some swag!