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Quick Match and Bowling Update

Pretty dull but necessary update this time.

We've added a quick match option. This will match you with a public game in your geographic region if one exists. If not then you'll host a public match and someone else might join. You'll have to back out manually if nothing happens due to ports not being forwarded for the moment. The game will time out after 20 seconds if no connection is made. (Forward port 7777 on your routers)

We've also added a private host option for friends only.

On the bowling side we've made it so that the ball doesn't get knocked out of your hand so easily and the unwaxed portion of the alley has been made a bit less frictiony and the ball comes out of the ball return chute instead of appearing out of mid air.

We've also made it so that the toggle grip is disabled if you're already holding something to prevent accidental gripping.

Also we've recently discovered a network buffer issue which was preventing objects from syncing which we've temporarily fixed by setting everything to all costs messaging which isn't great for performance. We'll switch it back once we find out what's going on.

Should be working now.