Slight reduction in vertical & horizontal recoil on the first shot. Slightly more recoil growth over time.
AR now deals 40 points of damage when hitting a helmet. This means that 1 Headshot and 3 Body will be enough to kill a target.
Projectile Speed decreased
AK-47:
Slight reduction in vertical & horizontal recoil on the first shot. Slightly more recoil growth over time.
Damage decreased to 23
AK now deals 40 points when hitting a helmet. This means that 1 Headshot and 3 Body will be enough to kill a target.
Added semi-auto fire mode (default ‘X’) so now you can choose to be in Full Auto or Semi-auto.
There WILL be a HUD element that denotes the difference. Single bullet icon is Semi-auto, five bullets is full auto. This feature is NOT yet ready for Test.
The AK defaults to Full Auto mode when first picked up.
We are aware of a bug with the recoil reset time being different between Single shot and Full Auto mode. This will be addressed in the future test update.
Projectile Speed decreased
SMG:
Added falloff that starts at 25 meters and ends at 50
the falloff includes a penalty to the headshot multiplier, taking it from 4x to 2x at maximum falloff range (50m)
Shotgun:
Reduced recoil for both ADS and hipfire
Increased shotgun effective range
Tightened spread slightly
Magnum:
Slightly more vertical recoil
Greatly increased damage to vehicles from 3% per bullet to 8%. Magnums will be far more effective at disabling vehicles now.
Magnum shoots slightly slower now, refire time from 420ms to 450ms.
Bullet drop slightly increased
Sniper Rifle:
Much more initial sway when first Scoping in – Holding your Breath (default Shift) will steady this for a while.
Audio cues coming later
Potential tweaks to these values in a future update
Decreased time to Scope. This makes the sniper feel snappier but with the sway changes, forces the shooter to work with a smaller window of opportunity to fire a shot.
Decreased projectile speed.
Bullet drop was increased slightly
Sniper scope was decreased from a 8X to a 4x scope