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The New Year Update 0.89

Pilots, Heliborne 0.89 is the last update of the year. What a year it's been though, a year we can’t thank you enough for. Today's update, however, is a bit smaller than we planned as we've run into some technical issues with some of the planned features we were going to put in this update and have decided to delay their inclusion in the game until a later update coming in the new year. We apologize for this, but we'd rather get a working feature to you than a buggy and broken one. Thank you for your patience and understanding.

Heliborne 0.89 changelog:

  • 2 New Helicopters have been added to the game, the Ansat and the CH-46.
  • Festive camos have been added for the Mi-8T, Mi-24V, UH-1D and AH-1S. These camos are temporary and have been added for holiday period only.
  • Added camera sway from wind when a helicopter is hovering. This can be disabled via the Settings menu.
  • Added a camera shake when colliding with the ground or receiving a large amount of damage.
  • Changed the logic behind helicopter module damage. Now, after a module has taken critical damage, any additional damage is applied to the helicopters main hull until it is destroyed.
  • Changed turret angles for most helicopters with turrets. The angles have been changed according to real values, this results in a 20-30% increase overall on turret angles.
  • Changed vehicle targeting calculations. Ground vehicles will shoot more often and in more situations.
  • Repair times now account for spent ammunition when changing a helicopter at the main base.
  • RPG Soldier reload speed when shooting at ground targets is now 11 seconds, down from 19.
  • Fixed IRCM reload error when landed at a base.
  • Fixed aiming angle for air-to-air missiles on some helicopters.
  • Added Estonian language, thanks to Valvejoodik for translation.

Happy New Year, pilots! Team JetCat