Hello pilots! Welcome to Heliborne Version 0.27! "Faire Play" with a focus on teams, hitboxes and hit detection, weapons disperssion and more!
Patch notes follow,
- Collision detection model of all helicopters redone.
- Rockets have more ballistic qualities now, less accurate when shooting straight or up in the air.
- Rockets now have a smaller hitbox versus helicopters. Rocket fire against ground targets has not changed.
- Minigun bullet dispersion cones are widened by 20-25%
- Early ATGM's lifetime increased by 2 seconds
- Chinook landing module updated, it should now be easier to land.
- Fixed capture bar on Nguyen map
- Teambalancing - Forced locking of teams that have a high player advantage on respaw. This means you can no longer join the same team after being shot down, if the enemy team has a numerical advantage. (This change is temporary, and will be changed upon deck building update)
- Network quality and network debug added to settings
- Teamkillers are now kicked from the room and bared from re-entry. (We will monitor and adjust this over the coming days, expect a seconardy patch in a few days.)
- Audio fixes
- Several small bug fixes
Next week:
Version 0.28 adds more content to the game! What will it be? Stay tuned for more information throughout the week.
-Rayne
Team JetCat
