Greetings pilots! At long last, 0.39 is live and on the main branch. We expect there might still be some bugs and issues here and there, but overall we're happy with the update as it stands. This update serves to finally push Heliborne in the direction we originally intended. We hope you enjoy it, and we look forward to your feedback.
-Rayne
TeamJetCat
- Squadrons system from the test-version has been improved and updated.
- All helicopter modifications now have prices depending on their generation and parameters (this is first iteration of prices, expect changes in coming updates)
- Amount and type of infantry can be customized during squadron building.
- You can join battle only with one squadron and use helicopters only from the squardon you joined the battle with.
- All helicopters now have a respawn timer after crash or kill.
- All helicopters now have a repair timer. After landing at base you can press G to leave helicopter for repairs and choose another helicopter from your squadron.
- Rockets, ATGMs and air-to-air missiles now have replenishment timers and do not replenish instantly.
- Infantry now have replenishment timers and do not replenish instantly.
- MANPAD missiles detonation distance has been increased to 8 meters and explosion area of effect has been increased as well.
- OH-58A helicopter added, 3 armament options
- Ka-52 third armament option changed
- AH-64 D third armament option added
- Players noew recieve credit for kills from deployed infantry (manpads, AA-guns, other in future)
- Alt-click now toggles showing player names
- ATGM mode effect depends on helicopter and its ATGM type now, not the map
