
Greetings, pilots! We've been working on the update 0.97 for some time, and now we are happy to unveil our new map — North Africa, Sahara. This desert map is designed for II generation helicopter squads and is available both in PvP and PvE modes.


Operation Fznamznon map has also been improved. We've added several ships which guard carriers from enemy helicopters and basically defend your spawn point. Nguyen Hue has received new visual effect and improved PvE mode.
Heliborne 0.97 full changelog:
- New map - North Africa, Sahara for 2nd generation, both PvP and PvE versions.
- Additions to Fznamznon map - several ships will guard each spawn and landing ship location. Be aware, those ships are armed with heavy missiles.
- Visual changes on operation Nguyen map - new rice fields, camera settings, rice field water splash effect.
- Additions to PvE on operation Nguyen map - new unit locations and also experiment with boats on the water.
- On both of 2nd generation maps tanks will now shoot at nearby helicopters with their main gun. Don't hover close to them.
- Fixed some UI problems and improved some effects (40mm and 57mm AA gun effect)
- Added "additional timer" option to PvE setup. This option will allow you to make either extend or reduce default objective timer.
- Timer for rescue objectives now will be tied not only to difficulty setting, but also to size of the map. Allowing for more time to pick up soldiers.
- Soldiers intended for rescuee now will be grouped closer. Soldier callback/pick up range is extended. And from now on soldiers will try not to climb up the electric poles. Fixed problem with rescuee soldiers not willing to take empty seats in some cases.
- Recon soldiers requesting evacuation under fire will now mark their position with purple smoke.
- Some of the PvE objectives now will specify grid coordinates of the objective.
- Fixes to training map - armor values of training targets are updated. Some changes in target visual effects.
- Heavy machinegun fire adjusted. Each bullet will deal less damage, but machinegun itself will fire for a longer period of time.
- ATGM missiles should stop "crashing" enemy helicopters in some cases and will count as a regular kill.
- Visual fixes for several helicopters.
Heliborne Flight School
Apart from that, we would like to announce Heliborne Flight School. The School will be made in a form of regular online battles, mostly PvP. Cadets will be split into 2 teams, and each of the teams will be led by one of our top players. Teams will be able to chat in a special private voice channel in our Discord.
If you would like to get advice from the most experience Heliborne players, be sure to reserve a place! Please fill in this short questionnaire. Those who want to share their experience with others are also encouraged to fill in the form.
