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Update 0.60 Released!

Hi everyone, I have just released alpha 0.6 which has some awesome new and revamped content, native X52Pro support, huge performance increase and much much more. Scramble mode is now much more diverse, not just shooting 4 or 6 fighters and lots of surprises and polish. This update fixes and improves most things mentioned by the community.

Changlog from 0.59 to 0.6 (278mb)
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*Added Native X52 Pro Support
*Fixed Going to flight mode only once
*Radar friendly targeting fixed
*Objective Marker on radar (for main objectives and finding base ship at end of mission)
*Fixed misc AI issues
*Fixed misc scramble mission bugs mentioned by the community
*Improved friendly AI for fighters and frigates
*Enemy fighters will now attack CDF Capital Ships
*Improved Krahh Fighter AI
*Increased radar range on all fighters
*Removed old Ship markers on most maps
*Added More voice acting
*Added 5 New scramble maps
*Added more music
*Added targeting for all CDF Ships
*Misc optimisations for improved performance
*Removed Scramble nebula missions for time being
*Improved particle effects
*Added a new enemy (scramble) Pirate Transport (Armed)
*Added a new enemy (scramble) Pirate Frigate
*Added a new enemy (scramble) Pirate Weapon Platform
*Added a new enemy (scramble) Pirate Base
*Added a new enemy (scramble) Drii Warship
*Added a new enemy (scramble) Drii Warcrusier
*Fixed up player weapon impact effects
*Changed Enemy Cap ship markers to always invisible after player gets close
*Fixed up gamepad sensitivity settings
*Added Dock in yellow tube for battleship missions (scramble mode)
*Reduced Brightness of target indicators
*Added Hyper-Jump gates (small)
*Fixed up more shadowing issues
*Improved AI
*Fixed Krahh fighters not appearing on radar
*Fixed not locking on Krahh Fighter
*Improved Textures on some CDF fighters and capital ships
*Added more debris fields
*Added New scramble missions
*Added A new type of scramble mission in the mix
*Added New enemies in scramble mode
*Added some new planets and effects
*Fixed up menu crosshair accuracy
*Overhauled Scramble Mode, not just 4 or 8 ships anymore
*Added Mini fleet battles to scramble mode
*Added friendly wingmen in min space battles (very basic)
*Added base marker to all maps excluding free flight
*Improved Training drones
*Fixed enemies flying off and player cant find them

Our next update next week will feature custom key binds and menu enhancements and much more! Thanks for your support guys and have fun.