Hi all!
As promised here is the second update scheduled for this week.
It addresses the problem of excessive blurring of textures and props.
We completely rewrote code responsible for texture filtering,
so we are pleased now to bring you a sharp game world full of details without sacrificing performance.
As always we continue busily working on new areas and new features, stay tuned because the next updates will be succulent.
Happy Easter to all of you!