Hello everyone!
We are now only few days away from releasing Die Young into the wild!
Today we release one of the most complete updates ever made since we started Die Young pre-alpha access.
We are happy to introduce the combat system and many other enhancements and additions
that we hope will make your experience more and more exciting.
0.2.0.5.17 notes:
- introduced melee combat system. Now is possible to fight back enemies using various weapons like knifes, crowbars, wrenches.
- introduced weapon consumption. Weapons can break after a number of uses. It is possible to craft new ones by collecting raw materials in the gaming world.
- New Enemy: Rat They hide especially in buildings. Can attack in group
- New Enemy: Viper You never know when one attacks, they hide in the countryside. If bitten player gets poisoned and needs to craft proper item for poison healing
- Dog AI improved
- New animations
- Wearable objects with buff system introduced
- Graphics and collision fixes
- Graphics performance boost (10+ fps on GTX 960)
- Numerous bug fixes and general enhancements
Meanwhile we keep working on new areas of course and a new big part will be released during the week.
For those of you who have reached the last limit of the currently playable area,
we strongly encourage you to restart the game from scratch by starting a NEW GAME.
Addition of combat system, new types of enemies, and a whole host of specific situations
make the first part of the game a whole new experience.
We also remind you that all previous saves will be reset on day 1 on the official Steam Early Access release.
We'd love to hear your feedback in the Discussions area of the Community Hub
And we recently opened the Official Ideas and Suggestions Thread you may want to take a look into it.
Thanks to everyone for your support, help and ideas!