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0.2.5.62.18 - Hotfix, and improvements!

Hi everyone!
I still can not believe it's been just over a week since the release of Die Young on Steam.
Once again I take the opportunity to thank all of you for the warm support.
Your comments, your praises, your criticism, and the hours you spend playing Die Young give us the power to improve and extend Daphne's adventure.

Here in Rome while i write this there are 35 °C and weather is hot, (I love it). And from my window I see a desolate countryside. Looks like our mysterious island, right?
I know that many of you have already reached the limit of actual playable area and can't wait to see what's next.
Trust me, there's is a bunch of stuff to see and lots of things that still have to happen! We are working for you.

Meantime, we release 0.2.5.62.18 patch that introduces support for some few things you've asked for (mouse settings anyone ? ;-) ), also some calibrations we've been able to review based on your feedback, and of course our weekly dose of bug fixes!

- added mouse sensitivity setting in general options menu
- added saving icons on screen
- added post process effect when in poisoned state
- added Daphne look change in inventory when wearing an item.
- weapon balancing
- rat health tweak ( should die after 2 hits max with stronger weapons )
- fixed manor farm boxes unable to fall down
- fixed some rocks not triggering climbing animations
- fixed frame rate drops in coastal tower and beach house
- fixed PP bug
- fixed key order bug
- fixed keybinding auto reset to default values
- general graphic bugfixes and improvements

As always we'd love to hear your feedback in the Discussions area of the Community Hub
And don't forget to contribute,
if you wish,
in Official Ideas and Suggestions Thread .

Thanks to everyone for your support, help and ideas!