Hi everyone!
It was a month full of new stuff!
Work on the new area ( road to version 0.6 ) is running at a fast pace.
Meantime we have introduced new interesting threats coming from above,
you will appreciate them under the costal tower, in closed environments and in general when the elevation of the ground increases.
We realized that many of you had some difficulty completing some sections, because game lacked a clear visual response to the exhaustion of stamina.
It is now possible to have a visual feedback when stamina decreases. This is especially useful when dealing with complicated climbing sections.
Drinking too much beer can now cause drunkenness, cut the alcohol! ;-)
We also deeply reworked AI generic behavior.
Starting from this build, AI behavior can be divided into three main traits:
- aggressive (rather self explanatory, the classic predator who starts hunting you when he sees you)
- neutral / defensive (reacts only if threatened by an explicit attack or if you go too close)
- passive (it is never a threat to Daphne, nor does it ever react to attacks)
A solid refactoring of AI routines was a necessary prerequisite for the introduction of new npcs that we will encounter in new areas.
I can not anticipate too many things about them now but let's say that their behavior will be quite unpredictable.
But those new routines actually affects the behavior of many enemies already present in current build.
For example, It is not said that the pacific puppy that you face will necessarily attack you. ... you will discover it only by playing!
0.4.2.116 changelog:
- added bats
- added raptors
- added drunk logic when drinking alcohol
- added visual feedback for low stamina
- full AI refactor
- improved ranged enemy behavior , now they can "call friends" if there are allies nearby
- general AI tweaks
- more soldiers npc added in key locations in game world
- general audio improvements for different surfaces
- minor enemy close combat improvements
- fixed bug of soldiers not hearing player
- fixed death animation not playing when executioner attacks from behind
- dozens of minor bugs fixed
- dozens of minor improvements
In the meantime we are working on so many things and gradually we will unveil them all. Within a few days we will introduce a new feature: DREAMS. It will be possible to dream when Daphne goes to rest in a shelter. Dreams will make you understand so many things about Daphne's remote and near past ...
PREVIEW: Daphne's dream about memories of camping with dad. Dad teaches her survival basics...