Hi everyone!
Die Young reached 0.5 with brand new rendering settings and many graphics improvements, among other things. All you folks out there with a decent card will enjoy taking some screenshot at max settings now! ( Try 200% rendering ;-) )
Improved Global illumination and lighting
Lighting settings have been completely reviewed, we cleaned up some mess, optimized stuff and tweaked values for a bright summer day.
Improved Ambient Occlusion
We figured out a more effective way to use AO and we improved outdoor rendering a lot. For indoor scenes, we adopted the same technique in Manor Farm. Other indoor areas will upgrade in next builds.
Fixed Anti Aliasing blur
Do you remember that horrendous blur that made things on screen as if they were gone through an artistic photoshop filter? What do you say? You didn't like it? We neither! We have improved AA settings and now scene details are well preserved.
Loot added
It is now possible to loot corpses of vipers, rats, wolfs, dogs .... and even the fat boy has a nice surprise if you kill him! ( it is an easy task... isn't it? ;-) )
We are moving forward towards the release of the new areas (they are big!), It will take a few more weeks, but trust me, it will be a lot of fun!
0.5.0.340.18 changelog:
- Improved Global illumination, AO, AA
- Loot added for vipers, rats, wolfs, dogs and executioner.
- New crafting recipes: Backpack upgrade, utility belt upgrade.
- More collider fixes in outdoor zones
- Added Spanish Language
- Minor Gameplay Fixes
As usual, we wait for your feedback in Discussions area of the Community Hub and
Official Ideas and Suggestions Thread .
Don't forget to follow us on your preferred social media to recive real-time updates: we're on Facebook , Twitter & Youtube!
Thanks to everyone for your support, help, and ideas!