Hi all!
Finally we did it!
Today die Young leaves Early Access and launches into 1.0. !
Watch 1.0 Official Gameplay Trailer
During these years of early access we did many updates and regulary added content but this one is definitely our biggest update so far!
in 1.0 we did tons of improvements, and added many features, but most importantly we added eleven new areas ( some of them very big ; -) ) to the already huge open world where the story of Daphne and his friends will take place!
Will she survive? Will she escape the island?
Now you can find out!
1.0 Update Additions changelog:
GAME DESIGN
- added 11 new playable areas ( this doubles the size of the playable game world ):
-
*Hollow Fields
*The Farm House
*The Bio-Fuel Refinery
*The Canebrake
*The Pyres Beach
*Monumental Tombs
*The Underworld Passage
*Old Mines
*The Military Post
*The Radio Tower
*The Temple of Home
- added fire mechanics (unlockable after exploring the High Tower)
- 26 new quests added
- 7 wearable items added
- 4 new items to be traded with The Collector
- 10 new Ancient Idols added
- 48 Achievements added
- 24 new documents added
- 5 new characters to talk to added
- the game has a non-linear story that changes according to the player's actions and can lead to 3 different endings.
GAMEPLAY
- added the possibility to customize the difficulty (Survival, Adventure, Leisure) for single factors (Damage, Stamina, Strength, Hydration, Weapon Durability)
- Added Climb Assist
- Added the possibility to activate / deactivate Perception
- Farmers can no longer be hit by weapons and arrows
GRAPHIC
- new animations for Daphne and enemies
- new assets and graphic improvements
- UI improvement
PROGRAMMING
- AI improvements and optimizations
- code optimization for more fluid gameplay
- performance improvements
- added option for Pad Sensitivity
p.s.:
We're sorry about the localizations for other languages still missing we couldn' make it for today but definitely this month additional languages will come!