Developer postOriginal post (opens in a new tab)

Big Sky Update - 0.2.5.100.18 - & next 8 weeks plans.

Hi Everyone!

Summer has finally arrived, and as usual it brings a clear and dazzling sky (at least here in Italy ;-)), can you imagine a better moment to deliver a nice update that will allow you to achieve cool shots like the one above?

We decided to rework sky and improve sea until they satisfied us.
We also improved hud rendering and did many small fixes on parkour and other things.
There is also, among other minor things, a new wearable object that will expand your inventory slots ( guess where? hint: in a building )

Here is full 0.2.5.100.18 changelog:

  • new dynamic sky system
  • improved sea water system
  • new hud with buff and object details
  • graphic fixes/improvements
  • collider fixes
  • new wearable object
  • bug fixes

Meanwhile, this is what we are working on shortly:
- throwable objects
(Which Daphne can use to distract, or even poison enemies)
- new interesting cinematic death effects
(Dried, sliced, devoured, tastes really good)
- rich and abundant particle-based fauna
(New butterflies, dragonflies, bees, flies, moths and everything that makes our beautiful island even more burdened with life)
- new characters
(Including a mysterious man who Daphne will find very useful ...)
- new zones
(And puzzles to solve? )
- new plot revelations
(That's the real deal )
- new enemies
(an arrow can break your hearth...)
- first boss
( ;-) )

All these ( and many other ) things are scheduled for the next 2 updates
the first one should be delivered right after summer sale.

In the long run we are also considering introducing some form of multiplayer, we won't go int any details because everything is still vague now,
just want to let you know that we are allocating resources in order to support this.
Die Young is and will always be an adventure with a full story to tell and an epilogue, so in the upcoming months we will carefully consider every aspect
on how the story can be enriched by some sort of multiplayer experience.
When we will have that design clear we will give you more anticipations on the matter and also a schedule.

As always we'd love to hear your feedback in the Discussions area of the Community Hub!
And don't forget to contribute, if you wish, in the Official Ideas and Suggestions Thread!

Cheers!