Hi everyone!
it's been over two months since last update, but during this timeframe we werent sleeping! ;-)
Whil half of the team continued to work on the new areas which will end the story for 1.0 release, the other half finalized the last remaining software modules that so far were just little drafts.
The first one is a more convincing and mature combat system, on pair with similar action games we like.
The new combat system allows you to make a series of fast attacks and a loaded attack, slower, but more powerful.
it also adds the ability to parry.
The amount of damage saved depends on the weapon / object that you hold. For example, without any object / weapon, the player absorbs 15% of damage; while if you parry while holding a Crowbar then 50% of the damage is absorbed.
Also keep in mind that damage absorbed by the weapon affects its durability. Striking the shots consumes Stamina in direct proportion to the force (damage) of the attack immediately.
We also added a "new" enemy, the melee fighters. It is not totally new because is the same soldier of Brother no. 1 militia's, we used to know before, but without a ranged weapon.
But his behavior, and AI implementation are pretty much different. We reworked all ai routines during this month, refactoring parts of the code so to have a common base for dogs, rats and other beasts and humans.
We fixed many errors in human characters, niot only in the ai itself but also in their animation state machine.
The last major thing you will notice in 0.7.5 is the total refactoring of pinewood section. Not just from a graphical perspective, but changing slightly the level design to make the zone more convincing.
It's early morning when i write those lines, i am sitting at the table of a gas station on my way to Rome, truck fully loaded, after an amazing gamescom week where we managed to show Die Young and all other projects Indiegala is working on for 2018/2019. But after days and nights without sleep i see the game slowly becoming the kind of experience we always wanted to craft and this gives me extra motivation for hitting the road to 1.0 at the end of the year.
Best!
