The watchtower in the current build:
The watchtower in the internal build we plan to release this month:
Hello everyone!
While half the team (6 people at full speed) continues to work on new levels that will complete Daphne's adventure on the island, and on everything related to them (new quests, AI, new combat system, etc.) ) the other half of us are dealing with these things:
1- General improvement of graphics
2- Performance optimization and stabilization
3- fix bugs on spawned objects.
4- improvement / strengthening of the parkour system.
The second and third point points required an update of the project to unreal version 4.19. Reason why you have to wait a couple more weeks (we are confident of being able to release a build based on 4.19 soon).
About the fourth point I will speak in another article.
The first point it is a complex but very satisfying beast.
Since the beginning of the project i had very precise graphic references in mind. The island where Daphne's story takes place is a Mediterranean island near the Turkish coast.
I was NOT not satisfied with the global artistic result reached so far.
For a series of reasons ( that would be boring to list ) the game world represented on screen never seemed like those beautiful images of Greek or Turkish islands that I had wanted to use as a reference in the last two years. In addition, the general quality of some assets and textures, especially in the initial part, was not in my opinion on pair to the graphic standard that a project like Die Young wants to be.
So, at the beginning of March, I had a meeting about the subject with fellow team members Paolo and Claudio, two extremely talented guys who have taken over the artistic direction of Die Young since January.
Speaking with them i have understood how and where we could intervene.
I can say that I feel very satisfied with the results achieved and I can not wait to show you the world of Die young completely revisited.
It will be a new experience for all of you, and some of you who already grabbed the walkie talkie will probably find exciting to play the game again from the beginning ;-)
In the meantime, as mentioned the work on the new zones and the new features proceed as established.
This lends us to the crucial question that many of you have asked, "When will Die Young come out?". ;-)))
Our goal continues to be the same: release version 1.0 (which will contain the END of Daphne's adventure) within the year
That said, we will continue to do our work with passion but without compromise , trying to make DY a product crafted to the best of our ability.
If this should lead to delays, be assured that they will be only for good ;-) Until we will be really satisfied with the result.
Best!