Hi all!
It's been two months since the Early Access release on Steam but they were really intense!
In addition to having released the collector update and having almost completed the mega update that will end the first part of the plot
(where Daphne will eventually contact Brother No. 1 and understand the sense of the absurd situation she has fallen into)
we have thoroughly analyzed what for us always constitutes the biggest source of inspiration: Your feedback!
We have realized that many users mostly want to experience the adventure by accompanying Daphne in her journey,
not everyone loves overly challenging challenges (or rather, the challenge as conceived by us, which may not be everyone's cup of tea)
and above all I realize that for some people it may be frustrating to repeatedly repeat the same portion of a level or an entire quest starting over from beginning.
For this reason, when starting a new game, Die Young now will ask you what is the level of difficulty you want to play.
And we have now:
- The survival mode: this is our old dear level of difficulty ever, the actual one, the experience as we , the devs, intended (someone would say: for strong stomachs ;-)) The default settings of energy stamina etc... are those present currently in game. In this mode you can save only at bonfires. Unless you get a special tool later in the game.
- Adventure Mode: this is a difficulty level with specific calibrations for those who mostly want to focus on the adventure, want to discover the secrets of the island and see how it will end. Without engaging too much in dynamic or hard passages. In addition, besides saving at bonfires (which also return energy within a certain amount of time) they have from the beginning a special tool: a portable bonfire that gives you the ability to save whenever you want. You just need to pick up one of the abundant wood bits sparse on the island and craft saves. As many as you want.
We hope that a lot of players who previously thought DY was too hard for them, can now enjoy it and have fun, which is always the most important thing!
We wait for your feedback in Discussions area of the Community Hub and
Official Ideas and Suggestions Thread .
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Thanks to everyone for your support, help and ideas!