Ciao survivors!
So, by now we are more than sure that most of you have had a run-in or 100 with some of the lovable dogs you'll find freely roaming the island but who attack only you! ːsteammockingː It's all in good fun!
On a serious note, we wanted to take a minute to thank you all so much for the warm reception with which you've greeted Die Young! Your support for our Early Access release has truly exceeded our expectations and we're absolutely humbled by your appreciation.
We're not going to pretend that we don't know the stigma that surrounds the phrase "Early Access" and so we just want outline our main promises for the Die Young community:
- This game will exit Early Access. We still cannot say when for sure but you can expect frequent updates as we explained them in our Survival Trail.
- You've got our full attention! We are listening to all of your feedback and everything you tell us (this is the case since our alpha) is extremely helpful in guiding us towards improvement. So keep it coming!
- It will only get better. As an EA title it's obvious that there will be the occasional bug and/or glitch, but by the time we exit we would have cleaned house. We're dedicated to making sure that the wrinkles that may irritate you today won't be there tomorrow.
We're also very grateful for all the videos that are coming out!
Here's one by Azralynn that's a short and neat Early Access review:
https://youtu.be/2A9e86G9br0
last but not least we deliver today a little hotfix that addresses few issues:
0.2.5.8.18 Notes:
- Fixed "Noises from the Cellar" Quest
- Graphics improvements
- Bug fixes
- Combat system improvements
Have a ton of fun with Die Young this summer and cheerio for now until our next update!
The Die Young Team.