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Persistent maps and health system for Zipple are now LIVE!

Hello everyone,
have been finally released two new important features for the game!

Persistent maps!

Now the current procedural level is finally saved to disk, so that when you fail a mission you can choose whether to repeat the same level or create a new one procedurally generated:

So you can repeat as many times you want the challenge with your preferred level!

Zipple health!

It was finally implemented the management of health for Zipple, in order to make more significant the battle with the enemies and make gameplay more solid:

Enemies will damage Zipple according to their type.
Also the number of enemies has been calibrated.

The Health of Zipple back to the MAX when you bring a magic box in one of the houses in the village!