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Patch 1.2.0 – Colors, Emotes, Leveling and More!

This patch is absolutely full of features and fixes so let’s dig in!

Want to see how the big new features work? I’ll give you a walkthrough in this video: https://www.youtube.com/watch?v=y2ny-6cTvO4

Primary Updates

  • INVERSUS isn’t just black and white anymore. 45 unlockable color palettes are now in game! Choose the ones you like and the game will randomly shuffle between them every match.
  • Online gameplay gets more social with over 250 unlockable emotes! Equip up to four at a time and express your joy or disappointment between rounds.
  • Experience levels are tracked for arcade and versus mode. Level up by completing matches, winning games online and earning high scores. Your level is advertised in online lobbies and each level gained guarantees an unlocked emote or color after that match (unlocks are otherwise randomly awarded per match).
  • New leaderboards for versus levels, arcade level, and number of games won online.
  • Improved public matchmaking allows solo players to search across all game modes at the same time!

Minor Updates

  • Newly unlocked maps, color palettes and emotes are starred in the UI until selected.
  • Bullet parries are now allowed when the player has a shield.
  • Fixed the friend score preview text area to prevent the bottom of some letters being clipped.
  • Fixed a bug with scroll bar position sometimes popping when dragged by the mouse input.
  • Fixed a crash that could occur when projectiles spawned exactly on the wrap point
  • Tuned the rumble of Xbox 360 controllers to be less intense at low intensities. This helps with older controllers that have looser rumble motors.
  • Improved the rendering of scores that pop out of enemies in the corners of wrapped maps.