This update brings engine improvements, rendering fixes, and stability updates across the board.
Added
- [3D View] Render resolution is now clamped to 4096 in X and Y
- [Bakers] Updated bake-sdk to 3.22.3
- [Engine] Updated Substance engine to v9.4.4
- [OpenGL][OpenPBR] Reduced noise in the specular lobe for high roughness + anisotropy
- [Scenes] UV primvar interpolation mode is now preserved
Fixed
- [3D View] USD export no longer stores resource paths as absolute paths
- [Bakers] Fixed a failure when loading of a high poly mesh was cancelled (Windows)
- [Bakers] The list of high poly 3D scenes now includes resources sharing an identifier with low poly ones
- [Bakers] Normal world space now correctly returns a WS normal only when an input normal is present
- [Content] Fixed incorrect normals when scaling patterns non-uniformly in Shape Splatter V2
- [Content] Fixed black normals for 'Plane' and 'Disc' shapes in Shape Splatter V2
- [Content] Fixed incorrect blending of the first shape with the background in Shape Splatter V2
- [Crash] Fixed a random crash possibly linked to video playback in rich tooltips
- [Graph] Fixed a crash when pasting a node copied from a new graph with a blank identifier
- [PSD] Fixed PSD files being loaded too many times
As always, thanks for your continued feedback — keep it coming!