Developer postOriginal post (opens in a new tab)

New Update: Campaign, New Equipment, Weapons, Combat Engine 2.0, Player Models

CAMPAIGN

We have worked hard on tightening and polishing the Campaign with improved AI, challenges, story and added missions.

We are really proud of the campaign as there's a unique story as you start your first day on the job as Vector Securities' Tactical Overwatch. You are mostly being ordered by your boss the "Commander" as you investigate a stolen asset from a hijacked truck. It will eventually lead down a path that you might find disturbing.

Awesome defense, puzzle-like take down, hostage rescue, assassination and stealth missions are streamlined and polished to maximize enjoyment in super intense combat.

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EQUIPMENT

New equipment has been added that can replace existing equipment and is unlockable by progression/Gold. They will change the game completely:

Fire/Incediary Grenades: block movement paths instead of line of sight

(replaces Smoke)

Sonar Grenades: Can detect enemies within a radius; even through walls

(replaces Flash)

Throwing Axe: Lethal, precision weapon; can multi-kill

(replaces Frag)

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WEAPONS

New experimental Weapon Finishes. We added two new Editions of AK47. VERY RARE.

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COMBAT ENGINE 2.0

The game's combat system is already streamlined and robust to allow for intuitive controls and predictable outcomes. This has been further improved by having an even more predictable aiming system such that there are less cases of running by an enemy and not aiming fast enough. The time to kill (TTK) is still intact though.

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Player Models

Player models and textures have been revamped making them more smooth and detailed. They just look sexy.