Ship Selection Is Here
You can now select between three different ship designs before starting your run.
This change is purely cosmetic — all ships share the exact same weaponry and gameplay balance — but now you can pilot the ASCII fighter that best matches your style.
And there’s more…
Design the 4th Ship – Community Contest
You’ll notice a mysterious fourth slot marked with “??”.
That slot will be filled by a community-designed ASCII ship.
We’re running a small design contest, and the winning entry will be implemented in-game as the fourth selectable ship.
If you’d like to participate, check the rules and submission details here:
👉 https://steamcommunity.com/app/4327720/discussions/0/764060301067000448/
We can’t wait to see what you come up with.
Gameplay & Quality Improvements
Autofire Enabled by Default
For new players, Autofire is now enabled by default, making the experience smoother from the very first run.
(You can still toggle it anytime in Pause → Options.)
More Forgiving Collisions
Ship collision detection has been adjusted.
Now only the two central characters of the ship register damage, making movement feel fairer and more precise — especially in tight bullet patterns.
Improved HUD & Menu Feedback
The floating “Pause/Options” button has been redesigned to better match the game’s ASCII aesthetic.
New sound effects have been added to the main menu and the ship selection screen.
Additional Fixes & Tweaks
This update also includes multiple small fixes, refinements, and polish improvements across the game.
Thank you again for the support since launch.
More updates to come 🚀