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Double the farmland!

Hey everyone!
Since the release of World's Dawn a little over a week ago, I've received a ton of wonderful suggestions and feedback from the community. I read and took to heart all of your comments and messages, and have been hard at work implementing many of the suggested improvements into the game's first big content update.

First things first... you now start the game with twice as much farmland! This was by the far the most requested improvement, so I'm happy to say you can now plant up to 40 crops in your hillside plot. In addition, you're be able to water multiple crops at once after upgrading your Watering Can at the Sunflower Farm.

Another new feature is Noah's Notebook, a handy guide you'll receive at the beginning of the game that better explains its many mechanics and activities. Many players requested an improved tutorial (especially those unfamiliar with the Harvest Moon series) and this new item should certainly help.

The third major addition is each villager's name appearing over their sprite when you talk to them. This will help new players keep track of who's who when they first move to town. After a few weeks (once you're familiar with all the characters) these names will be hidden.

In addition to these improvements, many early bugs have been addressed. Here are the highlights:

  • The game-freezing bug some players encountered after marrying Hailey should no longer occur.
  • If you proposed in the winter (or possibly late autumn) and Seth didn't set a date for your wedding, he will return in the morning and set it for the next available date.
  • The character portraits for all marriage candidates will now change with each season.
  • Villagers should no longer refer to you as the wrong gender. Many other minor dialogue issues have been fixed as well.

These are just a few of the issues that have been addressed. I have been following the discussion forum very closely and have been working hard to fix all the little bugs that have popped up over the past week.

On that note, I really appreciate your patience as I continue to improve World's Dawn! A game with this many variables based on player choice is incredibly difficult to playtest... especially as a one-man development team. I can't express how grateful I am at the amount of support and positive energy that has come my way since launch =)

Thank you all so much! Please continue to report any bugs you run into and any suggestions you might have. I'm not planning to stop updating the game any time soon!