To properly apply this patch, make sure that you close Wallpaper Engine and let Steam update it!
Hey all,
A new patch for Wallpaper Engine has just been released that brings some new enhancements for web and video wallpapers and some fixes!
Web wallpapers can now use user options (properties) like custom colors, checkboxes and sliders. They can also access the general settings, like the FPS limit, and audio data, so you can build your own visualizers much more easily now. You can now also edit your web wallpapers more easily, when you are changing your files and save the wallpaper, it will automatically be reloaded. Check out these new guides to learn how to use these features:
http://steamcommunity.com/sharedfiles/filedetails/?id=785994149
http://steamcommunity.com/sharedfiles/filedetails/?id=786001446
http://steamcommunity.com/sharedfiles/filedetails/?id=786006047
Video wallpapers now got a rate and volume control in the wallpaper browser.
Since the previous patch, I introduced a custom verification check for app wallpapers (which was bugged on top of that, should be fixed now). But I still haven't figured out a good way to deal with verifying such files. Doing it manually is a very tedious and lengthy process, so in general you should export your apps to HTML if you can or convert them to videos to avoid this. Until I have a sandbox available for apps that I feel is secure enough, this verification system has to do. There are still some unverified apps on Workshop and I will try to get around to checking them out as soon as I can.
New features
- Made user props, general props and audio data available to web wallpapers.
- Added slider and checkbox controls to wallpaper browser.
- Added live reload in editor to wallpaper types other than scenes.
- Added audio processor to editor.
- Added volume and rate controls to video wallpapers.
Fixes
- Fixed audio wallpapers not working after a video wallpaper was used (because the application was muted).
- Fixed video wallpapers muting the entire application.
- Fixed all app wallpapers being blocked although they were verified.
- Made audio FFT a little less bass heavy.
- Fixed editor stuttering when dragging the window.
- Attempted to fix another UI start/shutdown crash.
- Changed app launcher to require a successful hook of the wallpaper or otherwise cancel launching it.
- Fixed a potential issue (race condition) in scene wallpapers.
- Attempted to improve video looping behavior.
- Attempted to improve wallpaper window management to avoid wallpapers getting in front of icons and similar issues.
As usual, if you are experiencing problems or have questions, you can leave a comment here or on the forums: http://steamcommunity.com/app/431960/discussions/1/
The next feature patch will be the first step to make model importing easier (scene wallpapers). My plan is to remove all kinds of limitations from the model and texture compiler as much as I can - the UI will not be revised just yet, that'll come later. So my planned next changes are:
Models
- Remove vertex limit of 65535 (it will not be infinite but around 4 Billion, which would be very impractical and slow mind you).
- Automatically set texture coords if they are missing (they will just be set to 0,0 - tangent space for normal mapping cannot be generated then though).
- Automatically generate normals if they are missing (generated from face normals and then auto smoothed).
- Allow import of geometry with no materials (this will result in either a missing texture or a constant color for now, until the UI has been updated to deal with this).
Textures
- Add support for JPEGs.
- Increase max allowed texture size to 8192.
Cheers,
Kristjan