We’ve been working hard towards our release of Kabounce . We’ve added abilities, multiplayer levels, more customisation content, single player challenges, and more! Check out the video below to see a teaser containing some of this new footage.
DEVELOPMENT UPDATE
First, we’re going to start with some bad news. These last weeks, one of our programmers has had some private issues, and unfortunately he won’t be able to work with us in the foreseeable future ːsteamsadː. We hope he’ll feel better and recover soon! On our release side, this does put us back a little bit.
RELEASE DATE
We viewed mid-2017 as May-August, and had originally anticipated to release late August, up to the 1st of September. With one of our programmers unable to continue, we definitely won't make that and we’re dividing his tasks to our other programmers,they will need to familiarise themselves with his code before they can start on those tasks.
This means it will delay our release slightly, but it won’t affect our capability to release.
BETA
Before we can open our game as a beta; we need to consider the costs of dedicated servers during a beta period, and consider our remaining tasks that need to be completed. Watch our page for updates on this, or sign up to our newsletter at Kabounce .
NEW CONTENT
We’ve added single player content to Kabounce, challenge mode! Time parkours and aerial platform challenges.
We also added more abilities, improved existing abilities, and created more customisation content. You can see some of our customisation in the video at the top the page.
FEATURE RECAP
- Online up to 4vs4 on dedicated servers
- Offline couch co-op, up to 4-player split screen
- Experience and cosmetic unlock system
- Millions of customisation combinations to make your pinball stand out
- Physics based gameplay with multiple uniquely themed pinball arenas
- 4 diverse and unique abilities to customize your gameplay experience
- Electronic music tracks
- Single-player challenge mode, set record times and compete on leader boards
- Full controller support
- In-game group/party support
PRICE
We’ve been evaluating our monetization options. We started Kabounce with 3 people outside of college, but it's been a full time job with an entire team for the past year. Originally Kabounce would have peer 2 peer multiplayer, and there weren’t as many features – or as much polish. We're now gearing up for a release with dedicated servers, and matchmaking.
The overhead costs of dedicated servers, the time we’ve invested, and the plan to keep supporting Kabounce after release have caused us to rethink our strategy. We did our research, and received advice from fellow professionals, but also our community on Discord, we are so thankful you have all been worried about the financial future of our studio.
For these reasons, Kabounce is going to cost around $14.99/€14.99 at launch instead of being free to play this is a guideline, and does not reflect the price in every region. Prices will be adjusted per Steam supported region/currency.
We hope this will allow us to continue to support dedicated servers and updates post release. For those in the community who have followed and supported us on Discord, or our newsletter, we haven’t forgotten. You’ll receive a discount at launch from us for your continued support and interest in the game.
DISCORD & SOCIAL MEDIA
Don’t forget to join our [url= https://discord.gg/JP2ccZ3]Discord channel[/url] for live updates and an easy channel to communicate with the devs!
You can also follow us on Twitter: @StitchHeads
or like us on Facebook: facebook/StitchHeads
I hope this was informative, let us know any questions!
Thanks for reading,
The Stitch Heads team