Patch note v0.91:
- New gameplay: pressure and temperature control
- New diseases
- New daily events
- Body scanner can be used to know how many health you have.
- New daily tips
- Changed material of Energy Console in R29
- Improved lighting for R29, R42 and R54
- Changed some decal doors to bigger ones.
- Debug action hand with SAS switches.
- New splashscreen video (same than old one, but better quality)
- Corrected FX on shower and little plant of cabin. Collisions were misplaced.
- Debug teleport cancel
- Added a light on the character for the hand. In some rooms, it was black because there was no realtime light. This should not occur again.
- Added Option to invert Y axis (and/or X axis) in the gameplay options (thanks Vodkins for pointing that). Also, this option is saved and reloaded next time you launch the game.
- Position of big fires is saved and loaded.
- Changed emissive color of the right hand of the character, so it is closer to the blue of interfaces.
- Debug weight display on the window on the middle
- Forced Items Spawn for upgrades set in R39 and R42
- Occlusion bug resolved for T2 - R58 (thanks Glorek for the very detailled bug report)
- Removed lights misplaced at T2.
- Moved corridor junctions at T1. Some of them were floating 1 cm above the ground...
- Debug Occlusion T01 and T00
- Fixed a lot of decal door position/scale
- Moved the % out of the input box for brightness option