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Patch note v0.93.1

Patch note v0.93.1:

  • New room added: R27-Infirmary. Can spawn 2 times. All containers in this room are currently empty (work in progress).
  • New wounds related to breaches repair.
  • New wounds. Many wounds have been replaced. Overall rework of the diseases and wounds system.
  • Some wounds can become permanent. Don't let that wound getting worse: treat it as soon as possible!
  • New Weight carrying system. You can now hurt yourself if you carry too much! Weight overload will be signaled by a LogIcon and the weight turning red in inventory.
  • Increased chances of getting a "Burn" wound while standing in a room on fire.
  • The camera will now lock upon clicking the "New Game" button.
  • Log graphics updated.
  • Save Tooltips will now display a different background AND icon color if the related characteristic drops under 50%.
  • Post-its on the desk of R05-Cabin has been deleted. Some players were confused about this thinking it was a box-container.
  • Added bluelights on the R05-Cabin bed. Now the screen looks a lot more "alive"
  • Pillows on the R05-Cabin bed have reworked. More pillows, more random positions, more random rotations.
  • Reduced collider size of the chair in front the R05-Cabin desk.
  • Moved a breach spawner in R31 - Water Recycling so it will no longer be hidden by water recyclers.
  • Bug fixed: T|01 - Sector 8: a breach could not be repaired. Should not happen anymore.
  • Bad Cold Medecine can now be used multiple times (between 3 and 5).
  • Health objects debugged. Now work as intended.
  • Field of view should not reset anymore when sprinting (thanks ʇuǝɔᴉɟᴉuƃnɥʇ for finding that bug).
  • Field of view limited to 90 instead of 120 (we still recommend to play at 45/60).
  • R28 - Laboratory layout has changed.
  • Big Fires in corridors will not spawn out of nowhere, they now have a starting animation.
  • The crosshair animation will now properly display when targeting a broken object (this includes teleporters and global teleporters).
  • Debug speed. Cannot be negative anymore (No more moonwalk!).
  • Broken FX will no longer disappear instantly when an object is repaired.
  • Moved a big fire spawner in R05-Cabin, so it no longer spawns inside the wall.